![]() Once I slogged through the prologue, and figured out how to use the five Signs or magic spells effectively in combat (Hint: Quen, the shield spell is your friend) The Witcher deposits you in the backwater of Flotsam on the Pontar river. Why on Earth would CD Projekt allow me to play the prologue out of order? Such areas are not the time to allow player agency because the choices are meaningless and playing them out of sequence seriously impacts the player’s enjoyment. It’s not necessary to have played the first game because this section deftly explains the opening plot without the constant threat of death. Clicking a different one sent me to the first part of the prologue, which calmly introduced that Geralt has amnesia and has thrown in his lot with the King of Temeria in a little civil war. ![]() ![]() To make matters worse, after I finally made it past that section of the prologue – on normal difficulty, damn you, I’m nothing if not stubborn – the game brought me back to the first four dialogue choices. I was so frustrated and pissed that any fondness for the characters I’d met so far was completely erased. Geralt, the famous Witcher, died so easily and so many times in the first seconds of the game that I began to wonder if I was just an idiot. Windows popped up with the knowledge I needed to survive, but stopping to read them only resulted in a quick death. As Geralt of Rivia I had to defeat three well-armed individuals without any knowledge of game mechanics or tactics all while dragon fire rained down around me. The first sign of trouble was when I chose a dialogue option that sent me to battle a dragon with little preamble. My experience with the prologue carried through the rest of the game. ![]() I have no qualms with offering players a challenge, but too often I failed in the opening of The Witcher 2 because I simply didn’t have the mechanics properly demonstrated to me, not because it was actually challenging. Help Philippe Ailhart instead of making your way to the Nilfgaards quarter to save Triss Merigold.Īll these points, as well as any saving and any ending of the chapter, you can find on the Internet absolutely easily, if you suddenly want to change the choice during the game.The fundamental problem is that the game is terrible at teaching you how to enjoy it. Saving Triss, when he sided with Rocher, gives the same reward for achievements for Iorvet, so you do not need to help Triss in both directions. Help Roche save Anais La Valette, instead of breaking into the Nilfgaards quarter to save Triss Merigold. In the middle of the chapter, a party with the crowd or Iorveth in case of poisoning of Prince Stennis. Some items on one branch may appear in different places in another (and vice versa).Īt the end of the chapter, allow Roche to spare or kill King Henselt. This determines the remaining missions and clashes for the rest of the game. And also decides a very important visual component – whether Geralt will meet the naked baroness La Valette in the dungeon.Īt the end of the chapter, take the side of Vernon Roche from the Temerian Special Forces or Iorvet chieftain Scoitael. This determines some character abilities early in the game. During the assault on La Valette Castle, kill or save Aryan.
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